Why Prototyping Beats Wireframing
Ditch Traditional Wireframes : this gives good descriptions of different fidelities of wireframing. If you have time, please also read the comments to this article, there are many different opinions there.
Time to Dump Wireframes
Time to Dump Wireframes 2
How do you think?
Here is an interesting post on how to become creative web designers by eating properly. When I first saw the title, I thought this post is just simply talking about creativity, but it’s actually about food, and how you should eat properly to be more creative. Since I love food, and love bright colors so much, I love this post. Admittedly, this applies to everybody, but it provides some interesting examples of web design, and purposefully reminds web designers to eat properly.
1stWebDesigner: 10 Best Kept Secrets to Become More Creative by Boosting your Brainpower
Under this post, there are also related readings to remind web designers to keep healthy sleeping habits and keep fit. These are reminders to the phenomenon that many freelance web designers and developers are living in not very healthy life styles because they have to stay up late to code, and sit in front of the computers for long time. So, let’s be healthy, happy, and user-centered web designers!
This whitepaper might be of interests to some of you–Whitepaper on Designing Great Visualization. It briefly discusses the history and evolution of visual representations since the cave drawings era. It discusses the human perceptions, trust issues in interface, and how to use visuals to tell stories that are more than the data. This paper is written by a prestigious data visualization researcher Jock D. Mackinlay at the Tableau software (a data visualization software).
We discussed the three paradigms of design in a previous class: the engineering paradigm, the human information processing (HIP) paradigm, and the phenomenological paradigm. The engineering paradigm stresses that things should work, the HIP paradigm stresses that things should be easy to use, while the phenomenological paradigm stresses that things should be pleasant to use. I think the three paradigms are along the line of evolution, and the ultimate pursuit of the humankind is about aesthetics and beauty as consistent with the phenomenological paradigm. When we talk about design for the users’ life goal, I think the kind of users’ life goals as related to product development are mostly not very specific, not about that they want to retire with kids and family. Rather, it is a more abstract goal of all humankind—we all want to be identified with something beautiful, because beauty is what touches the human mind. I think this is why Apple products succeed in the engineering world. This interesting blog post reminds engineers to think about the benefit of beauty.